

This allows team mates to safely eat enemies while also healing their allies. Convert the team healing system to reverse digestion, instead of automatically healing team mates when they're the prey of an ally. Predators can maintain their prey after being eaten, allowing players to be the prey of players who are themselves the prey of other players. The AI learns which players are usually a predator or prey during the match, and are more likely to chase or avoid individuals based on how they perceive them against the vore traits desired by that bot. Large players may now be too big to fit in some areas (without crouching) whereas small players can be tiny enough to enter tight spaces inaccessible to normal size players. having only the illusion of smaller / larger size caused many issues. Previously we were unable to change the scale of the actual collision box, only the visual size of the player model was altered. Users of those platforms should no longer need to manually create a shortcut and add the parameters by hand. Scripts for launching Vore Tournament under Windows and Linux are now included. You can find the list of modifications in the CHANGES.md file, here are the most important highlights since the previous release: As of this month they're available to the community, with the second release of the project Vore Tournament 2.0.1. During this time roughly 10 new features, 10 gameplay changes, 15 bug fixes, and many smaller modifications have been added to the Git repository.

It's been exactly two years since Vore Tournament 2.0.0 has been released, as a reboot of the now defunct 0.7.0 branch.
